Changelog

v1.06

  • Added new left and right clicking behavior for block deletion and item action. So keeping the left mouse button down, now causes blocks to keep being deleted in creative mode. And holding an Item in hand, while keeping the right mouse button down, now causes item actions to be constantly executed.

  • Changed area marking activation key from sneak to run.

  • Added cube type option for the Chunksphere. The Chunksphere by default is now a cube, the spherical version is optional.

  • Further improved option file. Now all values have an internal default to backup to, in case of an error, which typiclally ocurred, if updating to a newer version that made changes to this file.

  • View frustum check on chunk models is now done every frame update. This fixes the invisible chunk issue that occured, if turning camera quickly.

  • Fixed launching with maximized window issue. Maximized window now should take proper position after starting.

  • Changed, fixed and added some window mode options.

  • Loadingscreen shows name of world to load.

  • Some minor changes to a few interfaces.

  • Options now have a Game page.

  • Improved ChunkSystem and fixed Chunk saving issues with entities.

  • Changed blue spruce wooden textures.

  • Fixed lots of issues with BlockEditor, such as overriding default model, and loosing set states on page 3 on window resize. Also added texture offseting for selected faces, and list size with selected face are now indicated.

  • Experimental versions with the prefix x are now supported.

  • Open guis and pages are restored after resizing, if enabled for each gui that is currently open.

  • Fixed Player changing size in gui when changing FOV.

  • Improved Language File.

  • Added Material and MaterialType.

  • Roof, slabs, stairs, and ladder, now have language names.

  • Main menu matrix animation now doesn't fall over the display's edge anymore.

  • Logos can now be imprinted on screenshots. A few options for that purpose can be found in [Graphics:Game].

  • Added Items for all snow layers.

  • Improved smooth lighting algorithm.

  • Fixed model's texture and lighting issues of slab, stairs, crafting bench, and roof.


v1.05

  • Chunk model building has improved alot. Loading and rebuilding of chunks should now be way quicker, and the setting and breaking of blocks smoother.

  • Fixed some redirect issues.

  • Changed the HUD appearance of the individual gamemodes.

  • Hurt anima being falsely played after jumping should now be fixed.

  • Fixed error when middle clicking an entity and no spawnegg was available.

  • Changed behavior of the ghostmode and fixed being not able to get out of an entity again.

  • Added autosave option.

  • Teleporting improved alot.

  • Fixed overriding issue of config, when options were not found in file.

  • Clouds are always moving now, even if there is no wind.

  • Fixed strange rotating behavior of items hold in hand while in ego view perspective.

  • Magic is now able to override the drinking water and catching entity action by holding down the run key.

  • Fixed dual action and animation. Fire can now be properly made with two sticks.

  • Fixed lagging through bottom collision faces, when jumping beneath a block on chunk borders.


v1.04

  • Updated to LWJGL3 and now using GLFW for the display. This should fix the depth buffer issue that occured on some graphic cards and resulted in unusual z-fighting. Also the overall behaviour of the display should feel more comfortable now.

  • Added two more equipment slots.

  • Rearranged outfitpanel and equipment slots, so that slots will not longer overlap with infotab.

  • Rearranged crafting grid in player's inventory, so it will not any longer overlap with the itemtab's filterbar.

  • Added fancy gamemode icons.